Greedfall: The Dying World PS5

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GreedFall II: The Dying World is a Narrative RPG centered on choices, alliances, and political survival. The goal: to regain control of one's destiny after being torn from Teer Fradee, explore the Old Continent Ravaged by conflict, recruit allies and influence factions to regain your freedom, on PS5.

29,99 €

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  • €44.99 - Saturday, October 3, 2026
  • €59.99 - Monday, July 13, 2026
Since: Monday, July 13, 2026
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  • Lowest Price: 29,99€ - Saturday, October 17, 2026
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EAN: 3665962034431 SKU: 13580244130 Tags: , , , Brand:
Last updated on Thursday, November 12, 2026 01:13

Description

GreedFall II: The Dying World plunges you into a fantasy world inspired by 17th-century Europe, where magic, colonization, and political intrigue collide. The adventure takes place before the events of the first GreedFall and deliberately shifts the perspective: this time, the protagonist isn't a "special envoy" diplomat already entrenched at the top of the political game. He's someone more vulnerable, a native of Teer Fradee, torn from his island and forcibly taken to the mainland. This reversal of perspective gives the game a particular tension: you don't arrive in the world to rule it… you arrive in the world to freeing yourself there.

Release date: March 12, 2026

THE goal of the game is clear and develops throughout the story: regain your freedom, Then take back control of your destiny In a continent dominated by colonial powers, ravaged by wars, power struggles, and a disease that leaves its mark everywhere. In practice, you progress from region to region, undertaking quests, making dialogue and action choices, recruiting companions, and building relationships with factions to gain support… or create enemies.


An adventure centered on freedom and politics

The Old Continent is not a neutral setting. It is a world where each group has its own interests: rival nations, religious organizations, scientific forces, militias, economic elites… And you, you navigate in the middle, often without having the cards in your hand from the start.

The game emphasizes a simple reality: brute force is not enough. In GreedFall II, influence is gained by:

  • alliances (which can be fragile),

  • compromises (sometimes costly),

  • the services rendered (which bind you),

  • the secrets you discover (which give you power),

  • and reputation (which opens or closes doors).

You're not "just" doing quests: you're building a position in a world that wasn't expecting you.


The gameplay loop: explore → investigate → choose → fight → evolve

The game revolves around a very clear RPG loop, which becomes rich thanks to the consequences:

  1. Explore an area (city, camp, road, ruins, wilderness area).

  2. Talk to NPCs and gather information (local politics, tensions, demands, dangers).

  3. Decide how to act (diplomacy, intimidation, infiltration, compromise, confrontation).

  4. Confront threats (fights against humans, creatures, armed groups).

  5. Reap the consequences (reputation, alliances, new routes, faction reactions).

  6. Improve your character (skills, equipment, play style).

It is this mix that makes up the identity of GreedFall: the game gives you freedom of approach, then reminds you that the world remembers.


Character, progression and playstyles

Progress isn't solely about "getting stronger." It primarily serves to define your role. You shape your character through:

  • attributes (combat specialization / survival / charisma, etc.),

  • talents (access to alternative solutions, interactions, exploration options),

  • abilities (active and passive skills according to your style),

  • equipment (weapons, protective gear, consumables, tactical items).

The game encourages a personalized approach: some players prefer to resolve situations through dialogue and preparation, while others prefer tactics and combat mastery. Often, the best solution is a hybrid: gaining a social advantage, then managing the confrontation under better conditions.


Partners and synergies: not moving forward alone

The adventure highlights the importance of allies. Your companions They are not simply “assistants”: they represent points of view, affiliations, and interests. They also serve the gameplay: having a balanced group changes the way you fight, survive, and traverse dangerous areas.

Depending on the situation, you can count on:

  • offensive profiles to break through an enemy line,

  • Defensive profiles to control space,

  • utility profiles to support, heal, or weaken,

  • more “tactical” profiles to create openings.

The interesting thing is that the group isn't just a mechanical entity: it participates in the narrative, the atmosphere, and the choices. Certain decisions can strengthen or weaken relationships, and you gradually realize that your team is also a stake in the game.


A world marked by crisis: war, disease, and conspiracies

The continent of Gacane is not a "stable" place. The game emphasizes a climate of crisis:

  • regions fractured by war,

  • cities under tension,

  • dangerous roads,

  • populations caught between multiple powers,

  • and an illness that adds a layer of urgency and fear.

This creates a unique atmosphere: even "local" quests often have a broader dimension, as if every problem were connected to a structure of domination. The game isn't limited to combat and dialogue; it seeks to make you feel the fragility of the world and the violence of the systems that govern it.


Combat: decision-making, positioning, and adaptation

The battles are designed to make you think: you can sometimes choose the terrain, prepare your entrance, use items, exploit weaknesses. The game rewards:

  • reading the enemy,

  • the right timing,

  • resource management,

  • the intelligent use of the group,

  • and adapting when the situation starts off badly.

You're not supposed to win by "brute force". Even when you play offensively, effectiveness comes from control: isolating a target, avoiding exposure, managing priorities, and keeping a fallback option.


Exploration and quests: an atmospheric RPG

GreedFall II focuses on exploration where atmosphere is key: architecture, ruins, camps, roads, districts, natural areas… The game offers quests that alternate between:

  • political intrigue,

  • investigation,

  • influence missions,

  • dangerous journeys,

  • confrontation,

  • and decisions with consequences.

The reward isn't just the equipment: it's also the feeling of forging a path in a locked world. The further you progress, the more you understand the factions' logic, and the more you can manipulate them... or confront them.


For what type of player?

GreedFall II: The Dying World is particularly suitable for:

  • those who love Narrative RPGs with choices and consequences,

  • players who like factions and the political intrigues,

  • those who appreciate an “adult”, tense world, where freedom is earned,

  • fans of fantasy adventure inspired by the modern era (17th century),

  • PS5 players who want a rich, structured and immersive single-player experience.


❓ FAQ

What is the goal of the game?
Regaining his freedom after being torn from Teer Fradee, progressing across the Old Continent, building alliances and influencing factions to regain control of his destiny.

What type of game is GreedFall II: The Dying World?
Narrative RPG (action/RPG) with exploration, quests, companions, dialogue choices and consequences.

Single player or multiplayer?
Primarily a solo experience.

Release date?
March 12, 2026.

Additional information

Specification: Greedfall: The Dying World PS5

Audience

Media type

Packaging

Texts

Voice

Game mode

Maximum number of players

1 solo, 0-0 (local), 0-0 (online)

EAN

3665962034431

Greedfall: The Dying World PS5 Videos

Price History

Price history for Greedfall The Dying World Occasion PS5
Latest updates:
  • 29,99€ - Saturday, October 17, 2026
  • €39.99 - Monday, July 13, 2026
Since: Monday, July 13, 2026
  • Highest Price: €39.99 - Monday, July 13, 2026
  • Lowest Price: 29,99€ - Saturday, October 17, 2026

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