To provide the best experiences, we use technologies such as cookies to store and/or access device information. Consenting to these technologies allows us to process data such as browsing behavior or unique IDs on this site. Withholding or withdrawing consent may adversely affect certain features and functions.
Technical access or storage is strictly necessary for the legitimate interest purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Technical access or storage is necessary for the legitimate interest purpose of storing preferences that are not requested by the subscriber or internet user.
Storage or technical access that is used exclusively for statistical purposes.
The storage or technical access is used exclusively for anonymous statistical purposes. In the absence of a subpoena, voluntary compliance from your internet service provider, or additional records from a third party, the information stored or retrieved for this sole purpose generally cannot be used to identify you.
Technical access or storage is necessary to create user profiles in order to send advertisements, or to track the user on one or more websites with similar marketing purposes.
Philippe LAVOREL –
Very good game. Very good game.
Vielo –
7/10. Sackboy is back for the PS5 launch (also available on PS4). It's Sumo Digital, the studio behind the awful Little Big Planet 3, which was riddled with bugs, so personally, I was a little worried about this new game. Forget the 2.5D of previous installments; here, Sackboy finds himself in a true 3D game where the camera automatically follows you throughout the levels. The major drawback of this camera choice is that managing jumps is quite complex due to an automatic lack of visibility, but it does make the game accessible to younger players since they don't have to worry about the camera. The levels are fairly standard and borrow ideas from other games in the same genre. Let's be honest, sometimes there are sections that are clearly ripped off from Mario. As for the gameplay, it's basic: one button to jump, one to attack, and one to grab items. Nothing groundbreaking, the game clearly doesn't innovate within the genre. Character customization is definitely the game's strongest point, as you can personalize your Sackboy with a variety of items found throughout the levels. The four-player mode opens the game up to some crazy sessions with friends. Technically, the game runs like clockwork, dynamic 4K at 60fps. The controller vibrations don't detract from the experience, but the haptic feedback triggers are rather weak. I'm quite disappointed to find that there's no option to create your own levels, which is strange considering the franchise was known for that. In conclusion, the game is a solid launch title; while not a phenomenal masterpiece, it allows you to spend 10 hours alone or with friends. I give it a 7/10.